When a player knocks, both players reveal their cards, and the player who didn’t knock can play any of their unmatched cards off of the knocking player’s melds if possible. Ace through 10 are worth their face value, and jacks, queens, and kings are worth 10 points. A player can only knock if the unmatched cards in their hand add up to 10 or less. Knocking is when a player chooses to end the round. For a round to end, one player must go out, which can happen in one of two ways. Having melds in your hand will get you points at the end of the round. As you draw and discard cards, try to make combinations of 3 or more cards that are the same rank or that make a run in the same suit, which are called melds. After you take a card, discard a different card from your hand in the face-up pile. On your turn, you can either take the top card on the face-up pile or the top card on the face-down pile.
Place the rest of the deck face-down in the center of the playing area, and flip the top card face-up next to it.
To get started, choose either you or your opponent to be the dealer, and deal out 10 cards to each of you. Gin Rummy is usually played over several rounds until one player gets more than 100 points and wins the game. To play Gin Rummy, try to score more points than your opponent by making combinations of 3 or more cards in your hand.